Students in Chile learn about intellectual property and piracy in series of workshops on video games

Katya Hott and Eddie Yoo argue to the Group of children selected for the workshop

The Embassy of the United States of America in Chile and Licensing Executives Society Chile (LES Chile) they organized a series of workshops for Chilean children between 12 and 14 years of age, in which they can design their own games and at the same time discover the importance of the protection of intellectual property. CREATECH, as a member of LES Chile, It is also supporting this initiative, and he was present at one of the workshops.

Edward Yoo, producer of video games and lawyer, and Katya Hott, English teacher and designer of video games, they are those who develop this novel proposal, having already conducted in Punta Arenas, the 26 and 27 March, and in Peñalolén, the 29 and 30 March, Finally in Valparaíso the 2 and 3 April in the Chilean North American Institute of culture of that city. At the end of this series of workshops, organizers hope to have achieved the participation of 200 students approximately.

The workshop of the 29 March in Peñalolén, organized with the collaboration of the municipality of the commune, and attended by CREATECH, provided attendees some impressions about the amount of time and development invested in the development and design of video games, and the relationship of this with the protection of intellectual property as a need of subsistence for the companies in the industry.

At the end there was delivery of certificates

This workshop was attended by 26 children of 4 institutions in the area (Matilde Huici Navas school, the colegio Juan Bautista Pastene, Likankura school, the beautiful Valley high school and the colegio Los Andes), those who had their first experiences with video games design tools as a Gamestar Mechanic or Kodu, step by step guided by the speakers.

On the other hand, the social and economic impact of piracy has on the industry, together with the subsequent lack of stimulus for innovation that is generated under weak legal frameworks to this phenomenon, they were problematized playfully by Yoo and Hott as main reasons to explain the need to strengthen and promote measures that protect the rights of intellectual property.

The participation of Alejandro Woywood was oriented in the same sense, CEO of Amnesia Games, who described the difficulties to produce video games in Chile to the absolute primacy of piracy and the presence of more protected and profitable international markets.

At the end of the event, certificates of attendance were delivered to the participating students, which were grateful for the experience.

For more information, visit: Chilean children learn to design video games and the importance of intellectual property -Embassy of the United States of America